
Poddy began with a simple idea: a keeper who belongs to the garden, right down to his fingertips. A living green seed sits inside an asymmetric woody husk. His hands and feet feel like roots; a curled shoot completes the silhouette.
The approved character direction became a detailed 3D model on 8 November. The garden study now gives him a restrained amber glow and subtle procedural idle movement. He remains a development character, with animation and gameplay work ahead.
Seeing him beside the pot changed the feeling of the space. A brick path became a little journey. Flowers became a canopy. The garden finally had someone small enough to make it feel big.